creature
stance
—
trunk mass
—
mode
perturb
state
height err
0.0
pitch
0.0°
feet down
4 / 4
advance
0
CoM speed
0
total GRF
—
skeleton
planted foot
swing foot
ground force
centre of mass
What you're watching. The thin grey figure is the literal skeleton (from
comparative-osteology data), rigidly carried by the controlled trunk. The thick
struts are the legs, posed by two-link inverse kinematics from each hip down to where the controller
decides the foot should be. Green arrows are the ground-reaction forces the balance solve asked
each planted foot for — note they always sum to hold the body's weight and cancel its tipping torque.
Each drawn leg is clamped to its real bone length, so a strut can never stretch. The whole thing
is deterministic from the iNaturalist taxon id, so a given creature balances the same way on
every machine. Walking holds its pitch across the whole speed slider because cadence rises with
speed; the honest edge is past that range, where capture-point control would take over.